Semester 01 Sound Interaction Case Studies

Introduction

Eason Chow (Singaporean, born 1989) and Pravar Jain (Indian, born 1993) designed Laba Speakers in 2017. Previously, the project was displayed as a part of the exhibition The Senses: Design Beyond Vision The exhibit explores how multisensory design enhances the ability of individuals to receive information, explore the world, satisfy their basic needs, and experience joy and wonder.

Using a variety of materials and textures, the designers created four white, cone-shaped speakers that are similar in shape and shape. In this project, the idea was to study different auditory effects generated by different materials and textures. The LABA speaker series utilises ear-like horns which alter sound based on the materials used and the shape of their horns. The speakers vary in their ability to amplify and reflect sound, resulting in varying auditory effects.

With a minimalist design and an emphasis on the beautiful horn designs and its surface profile, Laba's speaker tweeters are highly polished so that they reflect the beauty of the internal horn details evenly, which preserves the individual textures.

Img.26 - Laba Speakers

Listening Glasses

Dawn Scarfe is an artist whose work explores resonance, perception, and environmental atmospheres. She works with a wide range of media and contexts, including site-specific installations, performances and field recordings. During the research for her project Listening Glasses, she used different-shaped glasses outside to test how the shape of the glasses affects the sound.

Acoustic glasses are used in this sculptural installation to help individuals discover musical tones within their surroundings through the use of acoustic glasses. Each glass is calibrated to a particular musical tone and resonates and amplifies if a certain sound is heard in the surrounding air. The work was created as hollow spheres with funnels opening on each side.

Img.27 - Listening Glasses

Visualise Sound

The concept of a tray of water being placed on top of the speaker was an innovative idea, devised by Japanese artist Akira Okamoto for the LEXUS design award 2015. As a result of the vibrations in the speaker and tray of water, a visualisation of sound can be seen on the ceiling because a projector will shine light on the ceiling.

Although I was unable to find much information about the artist or project, I have included it in my CPJ because I like the simplicity of it. Link to project.

Img.28 - Visualise Sound

Sonic Bloom

Sonic Bloom is a multi-sensory sound installation by Japanese artist, designer and electronic musician Yuri Suzuki, which encourages communication by way of sound. Using a network of vibrant horn-shaped structures, the installation consists of an interactive flower created when these structures are combined. As a result of the structure's shape, the listener becomes more aware of the sounds in the space and amplify the sounds from the environment.

Additionally, the artist created a website on which the sound recordings are transformed into flower animations, which are then randomly 'planted' onto a map of Mayfair.
Link to online platform.

Vid.10 - Installation Video
Vid.11 - Online Platform Video

Convolution Reverb

In Convolution Reverb, japanese sound artist, designer, and electronic musician Yuri Suzuki examines spatial audio as a way to manipulate the dimensions of our domestic spaces through spatial audio. For their 'Everyday Experiments', Space10 invited Yuri Suzuki and his Pentagram team to develop innovative ideas around technology.

'The idea of aurally changing the architecture you live in is fascinating. You often see this approach visually but never with a sense that can be considered intangible.'
— Yuri Suzuki

In a post-Covid-19 reality, we are confined to our homes more than ever because of a sense of claustrophobia and an inability to see diversity in our surroundings. Yuri and the team sought to resolve this issue through the use of sound and spatial audio. In audio production, convolution reverb is a technique that creates an audio snapshot of an actual space that can then be recreated virtually.

As a result of this project, anyone, not just those with background in audio engineering, is able to complete this process. In order to achieve this, we created a visualiser, which enabled the direct connection between eye and ear, and we used spatial technology to enable a more immersive 3D experience using spatial technology.
Link to prototype.

Vid.12 - How the simulation works
Vid.13 - Sound visualiser displaying the reverberation of the Colosseum superimposed over the user's own room
Vid.14 - Sound visualiser displaying the reverberation of St Paul's Cathedral superimposed over the user's own room

Lines

Lines, a project created by Swedish composer Anders Lind, examines lines as musical instruments. Three novel music instruments are created by attaching lines to walls, floors and ceilings and using sensors and electronics. As the purpose of this project is to explore new forms of musical interaction as well as new artistic expressions, we will be exploring new forms of musical interaction.

Using Max/MSP, the composer programmable the musical behaviours of the instruments. Each of the three instruments is comprised of five to fifteen analogue distance sensors connected to an Arduino board connected to a Mac mini and multiple sound cards. As a piece of participatory art, LINES is a participatory project that is best explored in groups but could also be experienced individually. A Maxuino addon translates the sensor signals through the Arduino into the Max/MSP programme.

There is a simplicity in the design and the final installation appears minimal, but the intricacies of the sound are beautifully complex. The installation plays with colour and sound and makes one feel as if they are inside a video game.

Vid.15 - LINES - an Interactive Sound Art Exhibition
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